Hell, dungeons that were cleared respawns after an in-game week. On the other hand, the story was barely okay (My son is kidnapped!! But I’ll just build this settlement here and help that random stranger there who has no way of helping me save my son) and the endings were carbon copies of one another, there’s no real impact made to the world itself. Power armor was a blast, collecting them and arranging them in a Tony Stark style bunker was a guilty pleasure of mine. Their backstories are often a joy to dig up, making you want to switch companions often, just to get them to open up to you. Companions have more depth and are more nuanced. The aforementioned two made junk loot useful at last. Customizing your weapons and choosing between power over accuracy or in the case of armor defense over weight (or more carry weight. Settlements were a good new addition, though clunky at times. So instead I’ll talk about some video game 101 stuff – Graphics vs Visual Aesthetics. There were things that it did well and things that it did poorly. Initially, I wanted to write my thoughts on Fallout 4 but I found that I didn’t really have anything new to add to the conversation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |